📖 The Story
SHATTERKID
Rewind 90 Seconds. Lose Something You Can’t Get Back. Port Orchard, Washington 1990's . Rain-soaked sidewalks. Ferry horns in the distance. A town small enough that your worst mistake never disappears. Fifteen-year-old Evo finds a damaged device in a thrift-store electronics bin. It rewinds reality ninety seconds. Or does it? When Evo uses it to undo a moment of humiliation, he discovers something worse than consequence: Every rewind erodes him. Memories slip and Emotions fly. From one catastrophic decision, the story fractures into two parallel paths — two versions of the same boy trying to outrun shame. Same town. Same power. Different damage.
⚡ The PremiseShatterkid is a dual-timeline coming-of-age tragedy set in 1990's Port Orchard, Washington. Issue #1 begins in a single reality.At the end of that issue, everything splits. From Issue #2 onward, the story continues in two fully realized books: UPRISING – The path of restraint.
UNRAVELING – The path of escalation. They are not alternate endings. They are consequences unfolding in parallel. Readers can follow one path... or both to see how the decissions we make shape our reality.

Meet Meilė, straight from my sketchbook directly into the veins of your heart.Rough lines, sharp edge.She’s loud even when she’s quiet, and yeah, she’ll be in my next project.Works at the local record store. Cuts class. Doesn’t care what you think.If Evo’s a blown-out mixtape, she’s the pencil trying to wind him back together.

Skater with Donatello‑level hardware hacks and zero impulse control.

A wise‑cracking ’90s AI sprite living inside a Packard Bell tower. Helpful… when it’s not trolling. Offers tips… or temptations.
🛹 The Characters
Evo Mercer – Skater with Donatello‑level hardware hacks and zero impulse control.
ByteRider_97 – A wise‑cracking ’90s AI sprite living inside a Packard Bell tower. Helpful… when it’s not trolling. Offers tips… or temptations.
Mielie – Record‑store goth who sees past Evo’s bravado and sketches life into his zines.
Dex Morrow – Mixtape junkie, camera always ready, Evo’s ride‑or‑die.
Static Wolves – Glitch‑beasts that grow brighter—and hungrier—each time the viewfinder spins time backwards.
🌆 The Setting
Grunge‑era Port Orchard: FuncoLand neon, scratched Sega cartridges, and the smell of wet flannel. Alleyway half‑pipes rattle beside moss‑stained strip malls, while ferry horns echo across the inlet. It’s small‑town America… with a quantum fault line running right under the skate bowl.
💡 Themes & Tone
Choice vs. Consequence – Every rewind leaves a scar.90s Nostalgia With Teeth – Slurpees, VHS snow, and arcade cabinets—framed by moral whiplash and body‑horror glow.
Friendship & Betrayal – Trust is hard when time itself can be edited.
Tech‑Punk Limitations – DIY hacks beat superhero powers; duct tape beats destiny… until it snaps.
🎨 Visual & Storytelling Style
Bold inks, Xerox zine textures, spot‑neon cyan & magenta FX. Expect experimental panel layouts that occasionally crack open —letting readers step into Evo’s rewound moments. QR codes drop era‑authentic mixtape tracks straight to your headphones.
🔗 Universe & Interactivity
Hidden URLs, cassette‑tape Easter eggs, and ByteRider_97’s secret BBS invite fans to dig deeper. Vote‑driven decisions and ARG breadcrumbs ensure readers aren’t just spectators—they’re co‑conspirators.
⚡ Why Readers Should Care
No capes. No cosmic crystals. Just a kid, a busted gadget, and the bill that comes due every time he tries to fix life with a shortcut. Shatterkid hits that sweet spot between raw coming‑of‑age drama and pulse‑spiking sci‑fi thriller.
🗓️ What’s Coming Next?
Issue #0 art and story drops soon—loaded with skate‑park showdowns, mixtape QR codes, and the first hungry wolf. Stick around for behind‑the‑scenes art drops, variant covers, and interactive extras announced on ByteRider97.com.
Get to know the Creator of ShatterKid

Shawn Warner is the ink staind hands behind Walk-Off Comics and the entire pit crew in one: writer, penciller, inker, colorist, letterer, and midnight Kinko’s bandit. Raised on quarter‑hungry arcades, Pizza Hut coupons, and dog‑eared X-Men back issues, he learned comics by tracing Jim Lee and Witchblade spreads onto lined homework paper between algebra problems.
Fast‑forward to now: his studio is a garage lit by the ghost‑glow of a scrap‑heap CRT screen, walls plastered with Poster tear‑outs, FuncoLand price guides, and Random comic art. If it bleeds 90s neon, pops like a sacrifice fly, or feels like a Friday‑night pizza and Nintendo marathon, odds are Shawn drew it, usually while ripping a Surge and swearing this page could be “the one.” From the surreal art and layout designs of SHATTERKID to the gritty mind‑scapes of Grice, every brush‑stroke, panel flow, and variant cover funnels through his desk (and occasionally onto his sleeves).